EVR.include("level/road/racer/flash/Strip.js");

EVR.Level.Road.Racer.Flash = function(racer)
{
   this.racer = racer;
   this.milestone_difference = FLASH_MILESTONE_DIFFERENCE;
   this.active_frequency = 0;
   this.last_streak = 0;
   // this.strip = new EVR.Level.Road.Racer.Flash.Strip(this);
}

EVR.Level.Road.Racer.Flash.prototype.update = function(streak)
{
   // var streak = parseInt(this.racer.level.streak);
   // var difference = Math.abs(streak - this.last_streak);
   // if (difference >= this.milestone_difference)
   // {
   //    this.setActiveLevel(streak);
   //    this.displayLevel();
   //    this.last_streak = streak;
   // }
}

EVR.Level.Road.Racer.Flash.prototype.setActiveLevel = function(streak)
{
   // var milestone = parseInt(streak/this.milestone_difference);
   // if (milestone < FLASH_FREQUENCIES)
   // {
   //    this.active_level = milestone;
   // }
}

EVR.Level.Road.Racer.Flash.prototype.displayLevel = function()
{
   // this.strip.slide(this.active_level);
}

EVR.Level.Road.Racer.Flash.prototype.draw = function()
{
   // this.strip.draw();
}
EVR.Level.Road.Racer.Flash.Level = function(flash, index)
{
   EVR.Graphic.call(this, flash.racer.avatar);
   this.flash = flash;
   this.index = index;
   this.animations_path = FLASH_ANIMATIONS_PATH;
   this.setAttributes();
   this.setImage();
   this.append();
   this.hide();
}
EVR.Level.Road.Racer.Flash.Level.prototype = new EVR.Graphic;
EVR.Level.Road.Racer.Flash.Level.prototype.setAttributes = function()
{
   this.set_proportions(1, 1);
   this.set_opacity(FLASH_OPACITY);
}
EVR.Level.Road.Racer.Flash.Level.prototype.setImage = function()
{
   var element = document.createElement("img");
   element.src = this.buildAnimationPath();
   element.style.width = "100%";
   element.style.height = "100%";
   this.element.appendChild(element);
}
EVR.Level.Road.Racer.Flash.Level.prototype.buildAnimationPath = function()
{
   return this.animations_path + (this.index + 1) + ".gif";
}
EVR.Level.Road.Racer.Flash.Level.prototype.show = function()
{
   this.css.visibility = "";
}
EVR.Level.Road.Racer.Flash.Level.prototype.hide = function()
{
   this.css.visibility = "hidden";
}
<?php
$GLOBALS["RELATIVE_IMAGE_DIRECTORY_PATH"] = "img/";
$GLOBALS["RELATIVE_IMAGE_CACHE_PATH"] = "flash/cache/";
$GLOBALS["IMAGE_FILE_FORMAT"] = "gif";
$GLOBALS["FLASH_COLORS"] = array("red", "green", "blue");
$GLOBALS["MIN_FREQUENCY"] = 10;
create_strip();
function create_strip()
{
   $height = $_GET["height"];
   $frequencies = $_GET["frequencies"];
   $image = build_strip($height, $frequencies);
   $file_name = save_image($image);
   echo $file_name;
}
function build_strip($height, $cell_count)
{
   $image = new Imagick();
   $min_frequency = $GLOBALS["MIN_FREQUENCY"];
   $palette = $GLOBALS["FLASH_COLORS"];
   $palette_count = count($palette);
   $frame_count = pow(2, $cell_count - 1) * $palette_count;
   $draw = new ImagickDraw();
   for ($frame_index = 0; $frame_index < $frame_count; $frame_index++)
   {
      $image->newImage($height * $cell_count, $height, "none");
      $x = 0;
      for ($cell_index = $cell_count - 2; $cell_index >= 0; $cell_index--)
      {
         $palette_index = ($frame_index / pow(2, $cell_index)) % $palette_count;
         $color = $palette[$palette_index];
         $x += $height;
         $draw->setFillColor($color);
         $draw->rectangle($x, 0, $x + $height, $height);
         $image->drawImage($draw);
         $image->setImageDelay($min_frequency);
      }
   }
   $image->setImageFormat($GLOBALS["IMAGE_FILE_FORMAT"]);
   return $image;
}
function save_image($image)
{
   go_to_save_path();
   $index = find_available_image_index();
   $file_name = build_file_name($index);
   $image->writeImages($file_name, true);
   return $file_name;
}
function go_to_save_path()
{
   go_to_image_directory();
   go_to_cache_directory();
}
function go_to_image_directory()
{
   $path = $GLOBALS["RELATIVE_IMAGE_DIRECTORY_PATH"];
   while (!is_dir($path))
   {
      chdir("..");
   }
   chdir($path);
}
function go_to_cache_directory()
{
   $path = $GLOBALS["RELATIVE_IMAGE_CACHE_PATH"];
   if (!is_dir($path))
   {
      $dirs = explode("/", $path);
      foreach ($dirs as $dir)
      {
         if ($dir != "")
         {
            mkdir($dir, 0770);
            chdir($dir);
         }
      }
   }
   else
   {
      chdir($path);
   }
}
function find_available_image_index()
{
   $index = 0;
   while (count(glob(++$index . "_*")));
   return $index;
}
function build_file_name($index)
{
   return $index . "_" . time() . "." . $GLOBALS["IMAGE_FILE_FORMAT"];
}
<?php
chdir("../../../../../../../../img/flash/animations/");
$files = glob("*.gif");
echo count($files);
EVR.Level.Road.Racer.Flash.Strip = function(flash)
{
   EVR.Graphic.call(this, flash.racer.avatar);
   this.index = 0;
   this.step = null;
   this.current_cache_index = null;
   this.setAttributes();
   this.append();
}
EVR.Level.Road.Racer.Flash.Strip.prototype = new EVR.Graphic;
EVR.Level.Road.Racer.Flash.Strip.prototype.setAttributes = function()
{
   this.set_proportions(1, 1);
   this.set_opacity(FLASH_OPACITY);
   this.css.backgroundAttachment = "fixed";
}
EVR.Level.Road.Racer.Flash.Strip.prototype.setStep = function()
{
   this.step = -this.container.get_dimensions()[0];
}
EVR.Level.Road.Racer.Flash.Strip.prototype.draw = function()
{
   EVR.Graphic.prototype.draw.call(this);
   if (this.container.get_dimensions()[0] != -this.step)
   {
      this.removeCachedStrip();
      this.setStep();
      this.setBackground();
      this.slide(this.index);
   }
}
EVR.Level.Road.Racer.Flash.Strip.prototype.removeCachedStrip = function()
{
   var index = this.current_cache_index;
   if (index)
   {
      var script = this.buildPathToSelf() + "remove_cached_strip.php";
      var query = "index=" + index;
      new EVR.Requester(script, query, true).execute();
   }
}
EVR.Level.Road.Racer.Flash.Strip.prototype.buildPathToSelf = function()
{
   return SOURCE_PATH + "level/road/racer/flash/";
}
EVR.Level.Road.Racer.Flash.Strip.prototype.setBackground = function()
{
   var script = this.buildPathToSelf() + "create_strip.php";
   var query = "height=" + -this.step + "&frequencies=" + FLASH_FREQUENCIES;
   var file_name = new EVR.Requester(script, query, true).execute();
   var path = "img/flash/cache/" + file_name;
   var cache_index = parseInt(file_name.split("_")[0]);
   this.css.background = "url('" + path + "')";
   this.current_cache_index = cache_index;
}
EVR.Level.Road.Racer.Flash.Strip.prototype.slide = function(index)
{
   this.css.backgroundPosition = index * this.step + "px 0";
   this.index = index;
}
EVR.Level.Road.Racer.Flash.Strip.prototype.toString = function()
{
   return "[object EVR.Level.Road.Racer.Flash.Strip]";
}
216.73.216.192
216.73.216.192
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July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.