from pygame import Surface
from pygame.locals import *
from pygame.image import load

from esp_hadouken.pgfw.GameChild import GameChild

class Glass(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.display_surface = self.get_screen()
        self.load_image()

    def load_image(self):
        self.image = load(self.get_resource("title", "glass-path")).convert()

    def update(self):
        self.display_surface.blit(self.image, (0, 0), None, BLEND_MAX)
from pygame.locals import *
from pygame.image import load
from pygame.font import Font

from esp_hadouken.pgfw.GameChild import GameChild
from esp_hadouken.pgfw.Input import Input
from esp_hadouken.Toy import Toy
from esp_hadouken.title.background.Background import Background
from esp_hadouken.title.menu.Menu import Menu
from esp_hadouken.title.Glass import Glass

class Title(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.leave_limit = self.get_screen().get_rect().right
        self.audio_path = self.get_resource("title", "audio-path")
        self.toy_position = self.get_configuration("title", "toy-position")
        self.delegate = self.get_delegate()
        self.deactivate()
        self.set_children()
        self.place_toy()
        self.subscribe(self.respond)

    def deactivate(self):
        self.active = False

    def set_children(self):
        self.toy = Toy(self)
        self.background = Background(self)
        self.glass = Glass(self)
        self.menu = Menu(self)

    def place_toy(self):
        self.toy.rect.topleft = self.toy_position

    def respond(self, event):
        compare = self.delegate.compare
        if compare(event, "reset-game"):
            self.activate()
        elif compare(event, "main-menu-selection", option="play"):
            self.deactivate()
        elif compare(event, "main-menu-selection", option="records"):
            self.deactivate()

    def activate(self):
        self.active = True
        self.start_music()

    def start_music(self):
        self.get_audio().play_bgm(self.audio_path)

    def update(self):
        if self.active:
            self.background.update()
            self.toy.update()
            self.glass.update()
            self.menu.update()
from pygame import Rect

from esp_hadouken.pgfw.GameChild import GameChild
from esp_hadouken.title.menu.Option import Option

class Menu(Rect, GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.display_surface = self.get_screen()
        self.fx = self.get_configuration("main-menu", "select-fx")
        self.delegate = self.get_delegate()
        self.init_rect()
        self.add_options()
        self.subscribe(self.respond)

    def init_rect(self):
        Rect.__init__(self, (0, 0), self.get_configuration("main-menu", "size"))
        self.center = self.display_surface.get_rect().center

    def add_options(self):
        self.options = [Option(self, ii) for ii in range(2)]

    def respond(self, event):
        if self.parent.active:
            compare = self.delegate.compare
            if compare(event, ["left", "right"]):
                play = self.get_audio().play_fx
                post = self.delegate.post
                name = "main-menu-selection"
                if compare(event, "left"):
                    play(self.fx[0])
                    post(name, option="play")
                elif compare(event, "right"):
                    play(self.fx[1])
                    post(name, option="records")

    def apply_to_options(self, name):
        for option in self.options:
            getattr(option, name)()

    def update(self):
        self.apply_to_options("update")
from random import randint

from pygame import Surface, PixelArray, Rect
from pygame.font import Font

from esp_hadouken.pgfw.Sprite import Sprite

class Option(Sprite):

    def __init__(self, parent, index):
        Sprite.__init__(self, parent)
        self.index = index
        self.load_configuration()
        self.set_framerate(self.framerate)
        self.add_frames()
        self.place()

    def load_configuration(self):
        config = self.get_configuration("main-menu")
        self.framerate = config["framerate"]
        self.width = config["option-width"]
        self.frame_count = config["frame-count"]
        self.text_color = config["text-color"]
        self.text_size = config["text-size"]
        self.text = config["option-text"]
        self.background_color_range = config["background-color-range"]
        self.font_path = self.get_resource("main-menu", "font-path")

    def add_frames(self):
        size = self.width, self.parent.h
        for ii in range(self.frame_count):
            surface = Surface(size)
            self.randomize(surface)
            self.add_text(surface)
            self.add_frame(surface)

    def randomize(self, surface):
        pixels = PixelArray(surface)
        for ii, column in enumerate(pixels):
            for jj, pixel in enumerate(column):
                pixels[ii][jj] = self.build_random_color()

    def build_random_color(self):
        color = self.background_color_range
        return randint(*color), randint(*color), randint(*color)

    def add_text(self, parent):
        index, color, antialias = self.index, self.text_color, True
        font = Font(self.font_path, self.text_size)
        if index == 0:
            surface = font.render(self.text[0], antialias, color)
        elif index == 1:
            surface = font.render(self.text[1], antialias, color)
        rect = surface.get_rect()
        rect.center = parent.get_rect().center
        parent.blit(surface, rect)

    def place(self):
        index = self.index
        if index == 0:
            self.rect.topleft = self.parent.topleft
        elif index == 1:
            self.rect.topright = self.parent.topright
from math import pi

from pygame import Surface, Rect
from pygame.draw import arc

from esp_hadouken.pgfw.Sprite import Sprite

class Sky(Sprite):

    def __init__(self, parent):
        Sprite.__init__(self, parent)
        self.load_configuration()
        self.add_frames()
        self.set_framerate(self.framerate)

    def load_configuration(self):
        config = self.get_configuration("title")
        self.framerate = config["sky-framerate"]
        self.step = config["sky-arc-step"]
        self.arc_thickness = config["sky-arc-thickness"]
        self.arc_color = config["sky-arc-color"]
        self.color = config["sky-color"]

    def add_frames(self):
        for ii in 0, 1:
            offset = -ii * self.step / 2
            surface = Surface(self.display_surface.get_size())
            surface.fill(self.color)
            self.draw_arcs(surface, offset)
            self.add_frame(surface)

    def draw_arcs(self, surface, offset):
        step = self.step
        reference = self.display_surface.get_rect()
        limit = reference.w
        rect = Rect(0, 0, step + offset, step + offset)
        center = reference.centerx, reference.bottom
        rect.center = center
        start_angle = pi / 2
        thickness = self.arc_thickness
        color = self.arc_color
        while rect.w / 2 <= limit:
            arc(surface, color, rect, start_angle, 0, thickness)
            rect.w += step
            rect.h += step
            rect.center = center
18.224.33.83
18.224.33.83
18.224.33.83
 
June 23, 2019

is pikachu dead

yes and how about that for a brain tickler that what you're seeing all along was a ghost. we used a digital stream of bits that in the future we call blood to recreate everything as a malleable substance that is projected through computers over a massive interstellar network that runs faster than the speed of light in order to simultaneously exist at every moment in time exactly the same way effectively creating a new dimension through which you can experience the timeless joy of video games. you can press a button and watch the impact of your actions instantaneously resonate eternally across an infinite landscape as you the master of a constantly regenerating universe supplant your reality with your imagination giving profoundly new meaning to the phrase what goes around comes around as what comes around is the manifestation of the thoughts you had before you were aware of them. thoughts before they were thought and actions before they were done! it's so revolutionary we saved it for 10,000 years from now but it's all recycled here in the past with you at the helm and the future at the tips of your fingers