from os import listdir
from os.path import join

from pygame.mixer import Channel, Sound, music, find_channel

from GameChild import *
from Input import *

class Audio(GameChild):

    current_channel = None
    paused = False
    muted = False

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.delegate = self.get_delegate()
        self.load_fx()
        self.subscribe(self.respond)

    def load_fx(self):
        fx = {}
        if self.get_configuration().has_option("audio", "sfx-path"):
            root = self.get_resource("audio", "sfx-path")
            if root:
                for name in listdir(root):
                    fx[name.split(".")[0]] = Sound(join(root, name))
        self.fx = fx

    def respond(self, event):
        if self.delegate.compare(event, "mute"):
            self.mute()

    def mute(self):
        self.muted = True
        self.set_volume()

    def unmute(self):
        self.muted = False
        self.set_volume()

    def set_volume(self):
        volume = int(not self.muted)
        music.set_volume(volume)
        if self.current_channel:
            self.current_channel.set_volume(volume)

    def play_bgm(self, path, stream=False):
        self.stop_current_channel()
        if stream:
            music.load(path)
            music.play(-1)
        else:
            self.current_channel = Sound(path).play(-1)
        self.set_volume()

    def stop_current_channel(self):
        music.stop()
        if self.current_channel:
            self.current_channel.stop()
        self.current_channel = None
        self.paused = False

    def play_fx(self, name, panning=.5):
        if not self.muted:
            channel = find_channel(True)
            if panning != .5:
                offset = 1 - abs(panning - .5) * 2
                if panning < .5:
                    channel.set_volume(1, offset)
                else:
                    channel.set_volume(offset, 1)
            channel.play(self.fx[name])

    def pause(self):
        channel = self.current_channel
        paused = self.paused
        if paused:
            music.unpause()
            if channel:
                channel.unpause()
        else:
            music.pause()
            if channel:
                channel.pause()
        self.paused = not paused

    def is_bgm_playing(self):
        current = self.current_channel
        if current and current.get_sound():
            return True
        return music.get_busy()
<?php

$GLOBALS["uri_root"] = "/a-o";
$GLOBALS["system_root"] = "a-o";
require_once implode(DIRECTORY_SEPARATOR,
                    array($GLOBALS["system_root"], "src", "util.php"));

?>

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
	  "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">

  <head>
    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
    <?php print_script_tag() ?>
    <title>Video Games</title>
    <?php print_link_tag("favicon.ico", "shortcut icon") ?>
    <?php print_link_tag("img/suPERA_Pantase.png", "image_src") ?>
    <?php print_link_tag("style.css", "stylesheet", "text/css") ?>
    <link rel="alternate" type="application/rss+xml" title="Alpha Omega in" 
          href="/feed.rss" />
  </head>

  <body>

    <!-- <?php print_r($_SERVER); ?> -->

    <div id="main">

      <div id="heading">

	<div id="syntax">
	  <?php include_syntax() ?>
	</div>

	<div class="title">
	  <div id="center">
            <a href="/">
	      <?php
                $ip = get_visitors_ip_address();
                print_l($ip);
              ?>
            </a>
	  </div>
	  <div id="left">
	    <?php print_l($ip); ?>
	  </div>
	  <div id="right">
	    <?php print_l($ip); ?>
	  </div>
	</div>
	<div class="title">
	  <div id="center">
            <a href="/">
	      <?php print_l($ip); ?>
            </a>
	  </div>
	  <div id="left">
	    <?php print_l($ip); ?>
	  </div>
	  <div id="right">
	    <?php print_l($ip); ?>
	  </div>
	</div>
	<div class="title">
	  <div id="center">
            <a href="/">
	      <?php print_l($ip); ?>
            </a>
	  </div>
	  <div id="left">
	    <?php print_l($ip); ?>
	  </div>
	  <div id="right">
	    <?php print_l($ip); ?>
	  </div>
	</div>

      </div>

      <div id="links">

	<div class="scanner">
	  <?php print_scanner_animation() ?>
	</div>

	<div id="menu">
	  <?php print_structures() ?>
	  <div>
	    <span class="heading">GAMES</span>
	    <a href="/games/esp/">E.S.P. Hadouken</a>
	    <a href="/games/evr/">Emoticon Vs. Rainbow</a>
	    <a href="/games/ong/">Ong</a>
	  </div>
	  <div>
	    <span class="heading">MUSIC</span>
	    <a href="/mix/1shot">One Shot</a>
	    <a href="/mix/grille">Grille</a>
	    <a href="/mix/space_dad">Space Dad</a>
	  </div>
	  <div>
	    <span class="heading">ETC.</span>
	    <a href="/visual/biolograms">Biolograms</a>
            <a href="/visual/portal">Portal</a>
	  </div>
	</div>

	<div class="scanner">
	  <?php print_scanner_animation() ?>
	</div>

      </div>

      <?php print_divider(); ?>

      <div id="log">
        <?php print_articles(); ?>
      </div>

      <div id="rss">
        <div>
          <?php print_rss_button_images(); ?>
        </div>
        <a href="/feed.rss">↠ RSS Feed ↞</a>
      </div>

      <!-- <table id="badge"> -->
      <!--   <tr> -->
      <!--     <td> -->
      <!--       <a href="http://kernel.org"><?php print_image_tag("img/badges/linux.png", "badge", "", false); ?></a> -->
      <!--     </td> -->
      <!--     <td> -->
      <!--       <a href="http://apache.org"><?php print_image_tag("img/badges/apache.png", "badge", "", false); ?></a> -->
      <!--     </td> -->
      <!--     <td> -->
      <!--       <a href="http://debian.org"><?php print_image_tag("img/badges/debian.png", "badge", "", false); ?></a> -->
      <!--     </td> -->
      <!--     <td> -->
      <!--       <a href="http://python.org"><?php print_image_tag("img/badges/python.png", "badge", "", false); ?></a> -->
      <!--     </td> -->
      <!--     <td> -->
      <!--       <a href="http://www.gnu.org/software/emacs/"><?php print_image_tag("img/badges/emacs.png", "badge", "", false); ?></a> -->
      <!--     </td> -->
      <!--     <td> -->
      <!--       <a href="http://gimp.org"><?php print_image_tag("img/badges/gimp.png", "badge", "", false); ?></a> -->
      <!--     </td> -->
      <!--   </tr> -->
      <!-- </table> -->

    </div>

  </body>

</html>
216.73.216.60
216.73.216.60
216.73.216.60
 
November 10, 2013


Food Spring - Watermelon Stage

Getting the fruit as far as possible is the object of each level, collecting bigger, more valuable guns. The final result is determined by the size of the fruits' collection when the monkey arrives in North America and either survives or perishes in the fruits' attack.

Watermelon Peach
Pineapple Grapes