from pygame import display, image
from pygame.locals import *

from GameChild import *

class Display(GameChild):

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.config = self.get_configuration().get_section("display")
        self.set_screen()
        self.set_caption()
        self.set_icon()
        self.subscribe_to(self.get_custom_event_id(), self.toggle_fullscreen)

    def set_screen(self, flags=0):
        self.screen = display.set_mode(self.config["dimensions"], flags)
        # robot spaceman ninja ranger

    def set_caption(self):
        display.set_caption(self.config["caption"])

    def set_icon(self):
        if self.get_configuration().has_option("display", "icon-path"):
            path = self.get_resource("display", "icon-path")
            display.set_icon(image.load(path).convert_alpha())

    def get_screen(self):
        return self.screen

    def get_size(self):
        return self.screen.get_size()

    def toggle_fullscreen(self, event):
        if self.is_command(event, "toggle-fullscreen"):
            screen = self.screen
            cpy = screen.convert()
            self.set_screen(self.screen.get_flags() ^ FULLSCREEN)
            screen.blit(cpy, (0, 0))
from os.path import exists, join, basename, normpath, abspath
from sys import argv

from pygame import mixer, event
from pygame.locals import *

import Game

class GameChild:

    def __init__(self, parent=None):
        self.parent = parent

    def get_game(self):
        current = self
        while not isinstance(current, Game.Game):
            current = current.parent
        return current

    def get_configuration(self, section=None, option=None):
        config = self.get_game().configuration
        if option and section:
            return config.get(section, option)
        if section:
            return config.get_section(section)
        return config

    def get_input(self):
        return self.get_game().input

    def get_screen(self):
        return self.get_game().display.get_screen()

    def get_audio(self):
        return self.get_game().audio

    def get_delegate(self):
        return self.get_game().delegate

    def get_resource(self, section, option):
        config = self.get_configuration()
        rel_path = config.get(section, option)
        for root in config.get("setup", "resources-search-path"):
            if self.is_shared_mode() and not self.is_absolute_path(root):
                continue
            path = join(root, rel_path)
            if exists(path):
                return path
        self.print_debug("Couldn't find resource: {0}, {1}".\
                                   format(section, option))

    def print_debug(self, statement):
        if self.is_debug_mode():
            print statement

    def is_absolute_path(self, path):
        return normpath(path) == abspath(path)

    def is_shared_mode(self):
        return "-s" in argv

    def subscribe_to(self, kind, callback):
        self.get_game().delegate.add_subscriber(kind, callback)

    def unsubscribe_from(self, kind, callback):
        self.get_game().delegate.remove_subscriber(kind, callback)

    def is_debug_mode(self):
        return "-d" in argv

    def get_custom_event_id(self):
        return globals()[self.get_configuration().get("event",
                                                      "custom-event-id")]

    def is_command(self, evt, cmd):
        name = self.get_configuration().get("event", "command-event-name")
        if not isinstance(cmd, list):
            cmd = [cmd]
        return evt.type == self.get_custom_event_id() and evt.name == name and \
               evt.command in cmd

    def post_command(self, command):
        name = self.get_configuration().get("event", "command-event-name")
        event.post(event.Event(self.get_custom_event_id(), name=name,
                               command=command))
import pygame

class Animation:

    def __init__(self, frame_duration, skip_frames=False):
        self.reset_ticks()
        self.updates_this_cycle = 1
        self.overflow = 0
        self.update_count = 1
        self.actual_frame_duration = 0
        self.target_frame_duration = frame_duration
        self.skip_frames = skip_frames
        self.stopping = False

    def reset_ticks(self):
        self.last_ticks = self.get_ticks()

    def play(self):
        while not self.stopping:
            self.advance_frame()
            self.update_frame_duration()
            self.update_overflow()
        self.stopping = False

    def advance_frame(self):
        while self.update_count > 0:
            self.sequence()
            self.update_count -= 1
            if not self.skip_frames:
                break

    def sequence(self):
        pass

    def update_frame_duration(self):
        last_ticks = self.last_ticks
        actual_frame_duration = self.get_ticks() - last_ticks
        last_ticks = self.get_ticks()
        wait_duration = self.get_configuration().get("display", "wait-duration")
        while actual_frame_duration < self.target_frame_duration:
            pygame.time.wait(wait_duration)
            actual_frame_duration += self.get_ticks() - last_ticks
            last_ticks = self.get_ticks()
        self.actual_frame_duration = actual_frame_duration
        self.last_ticks = last_ticks

    def get_ticks(self):
        return pygame.time.get_ticks()

    def update_overflow(self):
        self.update_count = 1
        target_frame_duration = self.target_frame_duration
        overflow = self.overflow
        overflow += self.actual_frame_duration - target_frame_duration
        while overflow > target_frame_duration:
            self.update_count += 1
            overflow -= target_frame_duration
        overflow = self.overflow

    def stop(self):
        self.stopping = True

    def clear_queue(self):
        self.update_count = 1
from pygame import event
from pygame.locals import *

from GameChild import *

class EventDelegate(GameChild):

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.subscribers = dict()
        self.disable()

    def enable(self):
        self.enabled = True

    def disable(self):
        self.enabled = False

    def dispatch_events(self):
        if self.enabled:
            subscribers = self.subscribers
            for evt in event.get():
                kind = evt.type
                if kind in subscribers:
                    for subscriber in subscribers[kind]:
                        self.print_debug("Passing {0} to {1}".\
                                                   format(evt, subscriber))
                        subscriber(evt)
        else:
            event.pump()

    def add_subscriber(self, kind, callback):
        self.print_debug("Subscribing {0} to {1}".\
                                   format(callback, kind))
        subscribers = self.subscribers
        if kind not in subscribers:
            subscribers[kind] = list()
        subscribers[kind].append(callback)

    def remove_subscriber(self, kind, callback):
        self.subscribers[kind].remove(callback)
216.73.216.155
216.73.216.155
216.73.216.155
 
November 10, 2013


Food Spring - Watermelon Stage

Getting the fruit as far as possible is the object of each level, collecting bigger, more valuable guns. The final result is determined by the size of the fruits' collection when the monkey arrives in North America and either survives or perishes in the fruits' attack.

Watermelon Peach
Pineapple Grapes