<?php
require_once(dirname(__FILE__) . "/Main.php");
echo new folder\Main();
<?php
namespace folder;
require_once dirname(__FILE__) . "/../../account/get_user_path.php";
$GLOBALS["BACK_TEXT"] = "← Back";
$GLOBALS["PROGRESS_FILE_NAME"] = "progress";
class Builder extends \XMLWriter
{
   public function __construct($child=True)
   {
      $this->child = $child;
      $this->set_user_path();
      $this->set_progress();
   }
   private function set_user_path()
   {
      $this->user_path = \account\get_user_path();
   }
   private function set_progress()
   {
      $path = $this->user_path . $GLOBALS["PROGRESS_FILE_NAME"];
      $ignore = FILE_IGNORE_NEW_LINES;
      $this->progress = file_get_contents($path, $ignore);
   }
   public function __toString()
   {
      header("Content-type: text/xml");
      return $this->build();
   }
   public function build()
   {
      $this->openMemory();
      $this->populate();
      return $this->outputMemory();
   }
   private function populate()
   {
      $this->startElement("folder");
      $this->add_back_option();
      $this->add_options();
      $this->endElement();
   }
   private function add_back_option()
   {
      if ($this->child)
      {
         $this->startElement("option");
         $this->writeAttribute("action", "escape");
         $this->text($GLOBALS["BACK_TEXT"]);
         $this->endElement();
      }
   }
   protected function add_options()
   {
      return null;
   }
}
<?php
namespace folder;
require_once "Builder.php";
class Album extends Builder
{
   protected function add_options()
   {
      for ($ii = 1; $ii <= $this->progress; $ii++)
      {
         $this->startElement("option");
         $this->writeAttribute("action", "load_album");
         $this->text($ii);
         $this->writeElement("parameter", $ii);
         $this->endElement();
      }
   }
}
<?php
namespace folder;
require_once "Builder.php";
define("LEVEL_IDS_PATH", "../../../../../../users/level_ids");
define("LEVEL_LIMIT", 10);
class Levels extends Builder
{
   public function __construct($practice=false)
   {
      parent::__construct();
      $this->practice = $practice;
      $this->set_level_names();
   }
   private function set_level_names()
   {
      $entries = $this->get_level_data();
      $names = array();
      foreach ($entries as $entry)
      {
         $fields = explode("|", $entry);
         $names[] = trim($fields[1]);
      }
      $this->names = $names;
   }
   private function get_level_data()
   {
      $path = LEVEL_IDS_PATH;
      $ignore = FILE_IGNORE_NEW_LINES;
      return file($path, $ignore);
   }
   protected function add_options()
   {
      $names = $this->names;
      for ($ii = 0; $ii < $this->progress + 1 && $ii < LEVEL_LIMIT; $ii++)
      {
         $practice = $this->practice ? 1 : 0;
         $this->startElement("option");
         $this->writeAttribute("action", "load_level");
         $this->text($names[$ii]);
         $this->writeElement("parameter", $ii + 1);
         $this->writeElement("parameter", $practice);
         $this->endElement();
      }
   }
}
<?php
require_once(dirname(__FILE__) . "/Levels.php");
echo new folder\Levels();
EVR.include("field/landscape/Landscape.js");
EVR.Field = function(container)
{
   EVR.Component.call(this, container, "div", container.firstChild);
   this.colors = FIELD_COLORS;
   this.scrollers = [];
   this.style();
   this.append();
   this.add_fader();
   this.populate();
}
EVR.Field.prototype = new EVR.Component;
EVR.Field.prototype.style = function()
{
   this.set_color(this.colors[0]);
   this.css.position = "relative";
   this.css.margin = "auto";
   this.css.width = "100%";
   this.css.height = "100%";
   this.css.overflow = "hidden";
}
EVR.Field.prototype.append = function()
{
   EVR.Component.prototype.append.call(this);
   this.update_dimensions();
}
EVR.Field.prototype.add_fader = function()
{
   this.fader = new EVR.Animation.Fader(
      this, this.colors[1], FIELD_FADE_RATE, FIELD_FADE_LENGTH,
      FIELD_FADE_LOOP);
}
EVR.Field.prototype.set_colors = function(colors)
{
   this.set_color(colors[0]);
   this.fader.set_path(colors[1]);
}
EVR.Field.prototype.populate = function()
{
   this.add_ground();
   this.add_clouds();
   this.add_trees();
}
EVR.Field.prototype.repopulate = function()
{
   this.update_dimensions();
   this.ground.draw();
   this.redraw_clouds();
   this.redraw_trees();
}
EVR.Field.prototype.add_ground = function()
{
   this.ground = new EVR.Field.Landscape.Ground(this);
}
EVR.Field.prototype.add_clouds = function()
{
   this.clouds = [];
   for (var ii = 0; ii < CLOUD_COUNT; ii++)
   {
      this.clouds.push(new EVR.Field.Landscape.Cloud(this));
   }
   this.add_scroller(this.clouds, CLOUD_STEP, CLOUD_SCROLL_RATE);
}
EVR.Field.prototype.add_scroller = function(graphics, rate, step)
{
   var scroller = new EVR.Animation.Scroller(graphics, rate, step);
   this.scrollers.push(scroller);
   scroller.play();
}
EVR.Field.prototype.redraw_clouds = function()
{
   for (var ii = 0; ii < this.clouds.length; ii++)
   {
      this.clouds[ii].draw();
   }
}      
EVR.Field.prototype.add_trees = function()
{
   this.trees = [];
   for (var ii = 0; ii < TREE_COUNT; ii++)
   {
      this.trees.push(new EVR.Field.Landscape.Tree(this, this.ground));
   }
   this.add_scroller(this.trees, TREE_STEP, TREE_SCROLL_RATE);
}
EVR.Field.prototype.redraw_trees = function()
{
   for (var ii = 0; ii < this.trees.length; ii++)
   {
      this.trees[ii].draw();
   }
}
EVR.Field.prototype.update_dimensions = function()
{
   this.dimensions = EVR.Component.prototype.get_dimensions.call(this);
}
EVR.Field.prototype.get_dimensions = function(ratio)
{
   return this.dimensions;
}
EVR.Field.prototype.stop_trees = function()
{
   this.scrollers[1].stop();
}
EVR.Field.prototype.start_trees = function()
{
   this.scrollers[1].play();
}
EVR.Field.prototype.toString = function()
{
   return "[object EVR.Field]";
}
3.129.71.13
3.129.71.13
3.129.71.13
 
November 10, 2013


Food Spring - Watermelon Stage

Getting the fruit as far as possible is the object of each level, collecting bigger, more valuable guns. The final result is determined by the size of the fruits' collection when the monkey arrives in North America and either survives or perishes in the fruits' attack.

Watermelon Peach
Pineapple Grapes